I am Andrés Villalobos, game programmer and aspiring game designer from Costa Rica. Feel free to say hi or invite me to game jams!
First time playing with drums and automation.
Let me try to explain the game with a gameplay video…
Classic description: "Numelica aims to be an action arcade game with tight controls and roguelike elements. Right now on development by GekoMachine, an independent studio in Costa Rica!”
There is still much work to be done but we are working hard on it.
If you want to know when the game is ready feel free to subscribe here! http://eepurl.com/YRdD1
First, Numelica. Since the last update (5 months ago) I have been working a lot on this project and I have a lot to say, but this is going into his own post later. It has been really hard, my trello to-do is giant, but I am very happy with the results. The game needs more time and more time are two scary words, but it feels right. I think I know where I am going. #hope
Numelica’s infinite procedural generated labyrinth
Second, Helevenium #postmortem: My latest and best game in all senses: code, fx, sounds, gameplay, details, mood, start screen, mechanics, consistency, under 3 days. I did put a lot of effort on polishing everything. I have learn a lot since my first game and Helevenium represents my current skills. The game was featured on WarpDoor and Button Masher Bros Show. #levelup
Third, more prototypes! Yes! Two of them are evolving slowly but frequent:
ZILXX (based on SILX)
Badheilen (my first 3D experiment)
…and now I should be working, trying to finish some of this!
i don’t have a real game yet, this bothers me a lot. i do have some prototypes and 3 Ludum Dare games.
and i love those creatures, but in my mind they are just experiments made in jam mode. they aren’t finished, they don’t represent a completed process, they represent my learning.
Numelica on the other side, is my biggest prototype, my first 6 months of work on a game with a purpose. I feel pride, I am scare, confused, happy, without time to enumerate all the emotions involved.
hm, yeah, Numelica. i don’t have time to write about my feelings, i have a lot of work to do!
fuck you emotions, fuck you creative cycle of despair.
*bonus* my latest prototype: Heilen.
Numelica is trying to be an action arcade game with roguelike elements and tight controls.
I will be writing about his development on this blog, feel free to tell me what you think!
> OST wips
> Prototype gif
(More gif here from an previous version).
today i worked a little more on Mandinga. this old idea is refusing to die. i would be very happy if a get to finish this prototype before new year. #roguelike
also, pixel art level up!
bonus track, the theme song? maybe?
edit 1: i didn’t finish :( in fact, i do have a new prototype :O
this is my first ambient experiment, imagine yourself in a unknown place.